contributor | Institut für Parallele und Verteilte Höchstleistungsrechner, Anwendersoftware | ||||||||||||||||
Daniela Nicklas
creator |
Nicklas, Daniela
| Pfisterer, Christoph
| Mitschang, Bernhard
| date |
2001-11-22
| description |
In this paper we investigate the basic properties of location-based
games. This new type of game is made possible by the recent advances
of mobile computing hardware and infrastructure. Players act not by
pressing buttons or moving pawns on a board, but by moving around
themselves in the real world. We present a simple classification of
location-based games, and show how these games can be designed and
implemented. With some adaptations, game concepts from existing
board and computer games can be mapped to make location-based games
more interesting and fun to play. Our methods are demonstrated with
three actual game examples. Further, common infrastructure
requirements are deduced and we show how the open platform developed
by the neXus working group fulfills them.
| format |
application/pdf
| 89654 Bytes | |
identifier | http://www.informatik.uni-stuttgart.de/cgi-bin/NCSTRL/NCSTRL_view.pl?id=INPROC-2001-44&engl=1 |
ISBN: 924-442-199-4 | |
language | ger |
publisher | University of Stuttgart : Collaborative Research Center SFB 627 (Nexus: World Models for Mobile Context-Based Systems) |
Hong Kong: Division of Computer Studies, City University of Hong kong, Hong Kong SAR, China | |
relation | International Conference on Application and Development of Computer Games in the 21st Century |
source | In: Loo Wai Sing, Alfred (ed.); Wan Hak Man (ed.); Wong Wai (ed.); Tse Ning, Cyril (ed.): Proceedings of the International Conference on Applications and Development of Computer Games in the 21st Century: ADCOG 21; Hongkong Special Administrative Region, China, November 22-23 2001, pp. 61-67 |
ftp://ftp.informatik.uni-stuttgart.de/pub/library/ncstrl.ustuttgart_fi/INPROC-2001-44/INPROC-2001-44.pdf | |
subject | Software Engineering Software Architectures (CR D.2.11) |
Online Information Services (CR H.3.5) | |
Personal Computing (CR K.8) | |
Nexus | |
Location-based Services | |
Games | |
Augmented World Model | |
Nexus Applications | |
title | Towards Location-based Games |
type | Text |
Article in Proceedings |