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Towards Location-based Games

contributor Institut für Parallele und Verteilte Höchstleistungsrechner, Anwendersoftware
Daniela Nicklas
creator Nicklas, Daniela
Pfisterer, Christoph
Mitschang, Bernhard
date 2001-11-22
description In this paper we investigate the basic properties of location-based games. This new type of game is made possible by the recent advances of mobile computing hardware and infrastructure. Players act not by pressing buttons or moving pawns on a board, but by moving around themselves in the real world. We present a simple classification of location-based games, and show how these games can be designed and implemented. With some adaptations, game concepts from existing board and computer games can be mapped to make location-based games more interesting and fun to play. Our methods are demonstrated with three actual game examples. Further, common infrastructure requirements are deduced and we show how the open platform developed by the neXus working group fulfills them.
format application/pdf
89654 Bytes
identifier  http://www.informatik.uni-stuttgart.de/cgi-bin/NCSTRL/NCSTRL_view.pl?id=INPROC-2001-44&engl=1
ISBN: 924-442-199-4
language ger
publisher University of Stuttgart : Collaborative Research Center SFB 627 (Nexus: World Models for Mobile Context-Based Systems)
Hong Kong: Division of Computer Studies, City University of Hong kong, Hong Kong SAR, China
relation International Conference on Application and Development of Computer Games in the 21st Century
source In: Loo Wai Sing, Alfred (ed.); Wan Hak Man (ed.); Wong Wai (ed.); Tse Ning, Cyril (ed.): Proceedings of the International Conference on Applications and Development of Computer Games in the 21st Century: ADCOG 21; Hongkong Special Administrative Region, China, November 22-23 2001, pp. 61-67
ftp://ftp.informatik.uni-stuttgart.de/pub/library/ncstrl.ustuttgart_fi/INPROC-2001-44/INPROC-2001-44.pdf
subject Software Engineering Software Architectures (CR D.2.11)
Online Information Services (CR H.3.5)
Personal Computing (CR K.8)
Nexus
Location-based Services
Games
Augmented World Model
Nexus Applications
title Towards Location-based Games
type Text
Article in Proceedings